jump attacks are dodgy, at best, and more often than not just result in you getting hit. A major problem seems to be fighting anyone or anything that is slightly above or below you. Thankfully the stunlock has a good invincibility length, so that somewhat lowers the frustration. Enemy attacks are very hard to avoid thanks to the floaty jumps and the fact that you often have several coming at you at once, making them unavoidable. Only a few characters can block, and that takes up MP, so that makes it mostly useless. Well, you have a few spells that are either not that useful or just taken straight from Castlevania. The jump controls are awful, and it all feels so floaty and poorly done. What I found instead was a very poorly deigned fighting game with atrocious platforming. But, with added replayability thanks to the random designs. Full of challenge, exploration and just overall fun. I came into this game expecting an enjoyable side scrolling Castlevania style game. You can die 50 times and never see more than a small handful of the "fun" rooms, so the freshness of these unique rooms doesn't wear off quickly like if you were seeing repeats so often, they become "normal." I would say, if you like games similar to Binding of Isaac or Nethack, you'll appreciate the intentional imbalance in this game. The best part about this content is that it's very rare. RL adds quite a bit of fun easter egg type content throughout the castles to ensure things are always fresh, and that you always want to explore. There are a few glitches here and there, usually which'll kill you by, for example, having a character apparently undecided if he's on or off a ledge, so he can't jump but dying is fun. In RL, you're effectively grinding the game to get gear, stats, and abilities for the "over-game" which is the point in which you actually have a shot in Hell of getting through to the final area. You can pick the game up, head off and die a few times, then set it down and go do something else the dying actually serves the game very well to break the overall game up into bite-size chunks. RL offers a challenging, fun, casual (hardcore-casual, though!) experience. In RL, you're effectively grinding the game to get Expect to win the game about as frequently as in vanilla Nethack. … ExpandĮxpect to win the game about as frequently as in vanilla Nethack. The lack of story that makes it me wonder why im still entering evil castles generation after generation. The game itself feels fresh, interesting and is initially very addictive, but it actually gets old pretty quickly. You gather gold, upgrade your family castle in order to improve your fighters and crafting items, die, die again, die some more, gather gold and die. But hopefully you got the chance to gather some gold for your dear descendants, because they will continue the quest. You will begin with an almost useless character and quickly find out that evil castles can be deadly. You dont play a single character, you play a branch in your family tree. You A castlevania-ish platformer with an interesting twist. But hopefully you got the chance to gather some gold for your dear descendants, because they will continue the quest.Īnd thats basically the game. A castlevania-ish platformer with an interesting twist.
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